GUILLAUME MINET
MONTREAL (Quebec) (Canada)
Email : Guillaumeminet[@]aol.com
Software Experience
3D/2D: Maya, Max, xNormal, Photoshop, Zbrush, Topogun
Others : SVN, GITS, JIRA
Specialties
Hand-painted texture creation
High-poly and low-poly modeling and optimization
UV Mapping
Level Building
Concept Artist: Character, Environment Assets
Basics of Rigging and Skinning (Max, maya)
Basics of animation (Max, Maya)
Professional Experience
• GAMELOFT MONTREAL
Environment Artist, (April 2013 - Present)
Responsabilities:
- Modeling and texturing Environment and character
- Level building
Games
- Dungeon Hunter 5 (2015)
Plateform: IOS, Android and Windows Phone
Game Developper : Gameloft Montreal
- Dungeon Hunter 4 (Addon) (2013)
Plateform: IOS, Android and Windows Phone
Game Developper : Gameloft Montreal
• ANKAMA STUDIO
2D and 3D Artist, (2009 - 2012)
Responsibilities:
- Modeling and texturing Environment Assets, Character, Items (Weapon, Armor, Misc)
- Level builder
- Concept Artist Character, Items and Environment Assets
Games
- Slage (Cancelled project)
Plateforms: PC
Game Developper: Ankama Studio
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• ANTEK STUDIO
2D and 3D Artist, (2007 - 2009)
Responsibilities:
- Modeling and texturing Environment Assets, Character
- Concept Artist
Games
- Legend Of Spyro Dawn of dragon (2008)
Plateforms : PS2, Wii, Xbox 360 and PS3
Game developper : ELB Games (Etranges Libellules)
- Pirates Wings (2009)
Plateforms : IOS
Game developper : Antek Studio
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