GUILLAUME MINET

MONTREAL (Quebec) (Canada)

Email : Guillaumeminet[@]aol.com

Software Experience
3D/2D: Maya, Max, xNormal, Photoshop, Zbrush, Topogun

Others : SVN, GITS, JIRA

Specialties
Hand-painted texture creation
High-poly and low-poly modeling and optimization
UV Mapping
Level Building
Concept Artist: Character, Environment Assets
Basics of Rigging and Skinning (Max, maya)
Basics of animation (Max, Maya)

Professional Experience

• GAMELOFT MONTREAL
Environment Artist, (April 2013 - Present)

Responsabilities:
- Modeling and texturing Environment and character
- Level building

Games

- Dungeon Hunter 5 (2015)
Plateform: IOS, Android and Windows Phone
Game Developper : Gameloft Montreal

- Dungeon Hunter 4 (Addon) (2013)
Plateform: IOS, Android and Windows Phone
Game Developper : Gameloft Montreal

• ANKAMA STUDIO

2D and 3D Artist, (2009 - 2012)

Responsibilities:
- Modeling and texturing Environment Assets, Character, Items (Weapon, Armor, Misc)
- Level builder
- Concept Artist Character, Items and Environment Assets

Games

- Slage (Cancelled project)
Plateforms: PC
Game Developper: Ankama Studio

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• ANTEK STUDIO
2D and 3D Artist, (2007 - 2009)

Responsibilities:
- Modeling and texturing Environment Assets, Character
- Concept Artist

Games

- Legend Of Spyro Dawn of dragon (2008)
Plateforms : PS2, Wii, Xbox 360 and PS3
Game developper : ELB Games (Etranges Libellules)

- Pirates Wings (2009)
Plateforms : IOS
Game developper : Antek Studio



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